[WIP] Env. design, Lower latency for browser, and new gamemode Tease
Map Update
While I was away, here's some stuff I've been working on:

I'm a little surprised, I'm able to model them one by one using my old art skills plus using unlit shaders to match the aesthetic. I hope the new env design can bring more traffic to the game.
Other than that, Technical Talk I've successfuly developed a UDP Transport for Browser using WebRTC Technology, the same tech usually used by zoom, google meet, and discord. We're going to put this for experiment this feature for some time. Most of cases web games uses WebSocket which is backed TCP, which is very punishing for games TL;DR Browser internet connectivity now less punishing in latency and packet loss.
Another point I'd like to share is we're going to have a new gamemode beside deathmatch (details soon)
Get Arena64.io
Arena64.io
Arena64 is a fast-paced, top-down shooter game inspired by agar.io, krunker.io & slither.io
Status | In development |
Author | StinkySteak |
Genre | Shooter |
Tags | 3D, Massively multiplayer, Multiplayer, Top-Down, Top down shooter |
More posts
- 0.1.9 - Env. design and Lower browser latency15 days ago
- 0.1.8 - Grenades! 💥💣66 days ago
- WebGL Support (0.1.7)85 days ago
- Multiple Weapons Update (0.1.6)Nov 16, 2024
- Roadmap 2024Aug 11, 2024
- Soft ReleaseAug 04, 2024
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